![]() ![]() Building a makeshift transportation system is more fun to mess around with than the devices used in battle. Some help you traverse the area more conveniently, like zip lines that blast you across the map in a hurry and the roller, a human-sized wheel that appropriately lets you roll across the wilderness. You can also produce permanent structures, called dragon karakuri, that provide more permanent benefits while on expeditions. As such, the system feels more gimmicky than dynamic, and it doesn’t take much experimenting to learn how effective each karakuri is in given situations. But certain devices are only effective against certain kemono and less against others. As you proceed through the game and learn more, it can be interesting to see how new devices perform against kemono both old and new. While karakuri separate Wild Hearts from the rest of the monster-hunting pack, my impressions are mixed. As you progress, you learn how to combine those items into more powerful tools, sometimes revealed during major battles, adding extra excitement to those moments. You start with basic devices, like crates to climb and springs to propel you. While Omega Force built a magnificent world and majestic monsters to fight within it, they emphasized the karakuri. Karakuri let you perform unique actions on the fly, like launching through the air for mobility and stronger attacks or distracting enemies with fireworks. The kemono are literally and figuratively the meat of the Wild Hearts experience. While they are good for obtaining common materials, they don’t pose any real threat. When you’re out exploring, you’re out in the wild, so naturally, you cross paths with other animals. There’s an intense amount of detail that goes into these battles. As the fight continues, you wear the monster down, forcing it to pull out even more devastating moves in desperation. It’s the proverbial magnificent dance between life and death, sophisticated human and untamed nature, as you and the beasts go back and forth dodging and countering each other’s attacks. Think of some of the epic bosses you’ve conquered, imagine an entire game fighting one after the other, and that’s what Wild Hearts presents. ![]() Like in Dark Souls, you’d better learn to dodge, as it’s your only defense aside from a few defense-oriented karakuri. The kemono are massive balls of kinetic energy, and their attacks sure do smart. You spend the bulk of your time in Wild Hearts hunting and fighting kemono, so thankfully, the combat is dynamic and exhilarating. While you have a variety of standard weapons, each with its own quirks, the karakuri are vital to taking kemono down. The difference here is your character is a master of utilizing special devices called karakuri that aid you in performing powerful attacks on the beasts. Much like other monster-hunting games, Wild Hearts has you follow a familiar pattern of tracking down monsters the size of a house (called kemono), killing them (or dying in the attempt), and using their parts to craft better weapons and armor so you can do it all again. But with Wild Hearts, Omega Force and EA hope some innovations and a gorgeous feudal Japan-inspired world will prove there’s enough room for both. Monster Hunter, practically synonymous with the monster-hunting subgenre, is the king of its ecosystem. Omega Force, mostly known for their Warriors games, is now setting out the bait again to see if they can catch something. Has there ever been a game where you play as a monster hunter? Of course. ![]()
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